Originally, this made modeling walls problematic (we have to place the structural core in the structural file - with openings for doors/windows - and the architectural finishes with doors/windows in the architectural file), but we've gotten over that. We occasionaly have to debate where specific objects (like lighting fixtures) should be placed, but overall we've adjusted to the system.
Recently, a new issue was brought up: a door is placed in a structural CMU wall - the only finish on the wall is paint (which we don't model). Some ideas that we brainstormed:
- Just place the door in structure (are there such things as structural doors?)
- Model a thin wall in architecture to represent paint & place the door there
- Place a duplicate wall in the architecture model and place the door there (that one made me cringe)
In structure, model the wall with an opening for the door:
In architecture, link the structural model. In the opening, place the same exact type of wall.
In architectural, place the door exactly over the wall - I turned off the linked structure model to do this.
The result: exactly what we wanted.